Spirit Lore

Lore: Spirit x1
*You know that there are ethereal beings that live in the umbral and astral realms which are known as spirits, and that they differ in basic functioning from wraiths.
*You know that spirits each exemplify and embody some sort of concept or function (such as emotions, elements, physical locations, thoughts or abstracts), and that they will always act in accordance with the principle they signify.
*You know that spirits usually do not speak in a human tongue. You further know that even if this is circumvented, that spirits tend not to think in human terms, and that as a result they can sometimes be excruciatingly difficult conversationalists.
*You know that spirits possess a wide array of powers which they may employ both upon the astral, umbral and/or material planes. You have heard of spirits possessing people, causing damage or decay to structures, taking control of their element (ex: a water elemental changing the behavior of the tides briefly), physically attacking the living, and occasionally manifesting a material form and walking the earth.
*You know that spirits can be either bartered with or compelled by force to carry out favors for a knowledgeable shaman or magician. You know about chiminage: a certain bargain, gift or behavior that spirits ask of their supplicants. You know that spirits forced into servitude rarely react well in the long run.
*You know that spirits often have taboos which they cannot act against (ex: spirits of peace cannot commit violence).

Lore: Spirit x2
*You can generally divide spirits into two separate camps: those more abstract ones that tend to stand for ideas, concepts and theological personae (thought of as demons, angels, gods, or platonic forms) and those who stand for primal analogs to natural phenomena, animals, elements, and material objects (thought of as elementals, naturae or totems).
*You know that spirits are comprised of, powered by, and feed off of a metaphysical material known as "essence", and that spirits (depending on their strength, affinity and temperament) can gain "essence" in a variety of ways, including immersing themselves in principle they represent, receiving a physical offering, going into a dormant sleep-like state (occasionally called "slumber"), or consuming another spirit.
*You know the appropriate chiminage and offerings for a few spirits
*You know that spirits can be physically harmed, banished or even destroyed (in rare cases) if they are fought on their own plane of existence, or if they have intruded on the material realm in physical form.
*You have heard that spirits may occasionally possess people for long periods of time, and that such people become physically and mentally changed by the experience. You hear such cases are rare though, and that spiritual possession generally only lasts for a day at most.
*You know that spirits have some sort of complex ranking or hierarchy amongst themselves, although you're at a loss as to how to understand it.
*You know that all spirits possess True Names, and that any who possess the True Name of a spirit may summon, bind and exert control over it.
*You know that spirits universally must follow their taboos, lest they fall into involuntary slumber.

Lore: Spirit x3
*You know what appropriate chimiage to give to a spirit within a given realm.
*You know that new spirits come into existence each time a new thought, idea, or thing is birthed, shaped from the endless substance of their umbra. You know that there are an infinite number of spirits.
*You know that when a spirit (especially an Astral one) is summoned for magical purposes, they often either must materialize physically, of if they are unable to do so, have a body or vessel of some sort prepared for them to inhabit. You know that spiritually posessed objects and people tend to warp to meet the affinity of the spirit, and that
*You have heard that spiritual possession of persons and even objects can cause the host to bend toward the affinity of the spirit in strange and varied ways. (People possesed by fire spirits may seem full of energy and have an abnormal body temperature. People possessed by peace spirits may lose their ability to feel rage.) You know that sometimes the effects of long term possession can even cause the human body to reshape itself in seemingly alien ways over time.
*You know that the mightiest of spirits are referred to as the Incarnae, and that these spirits are extremely powerful and tend to represent far reaching universal concepts such as the Sun, the Sky, Love, War etc…. You further know that they are served by a series of minions and courtiers who take on the duties pertaining to specific aspects of the Aeons.
*You know that spirits technically possess little in the way of free will, although they can seem to have very complex personalities which would make them seem to. As such, there is no such thing as an "evil" spirit.
*You know that spirits will almost universally partake of whatever desired offering a supplicant gives them until they are cut off from it, and that if left to it's own devices a spirit will not stop partaking. You can imagine why this fact might be particularly useful to remember when it comes to such things as blood offerings.

Lore: Spirit x4
*You know the appropriate chiminage and offerings for all spirits and know many True Names.
*You have heard rumors that mortal wanderers within the realms of the spirits can lose their way and become spirits themselves.
*You know that those men or animals possessed by spirits for a long time can fall into roughly three categories: Those who are possessed by spirits relating to entropy or decay (called Fomors or Fomori); those who are possessed by spirits of stasis (called Drones) or those possessed by spirits of dynamism and chaos (called Gorgons). You know that each broad group has a tendency to develop features similar to others of it's class (Drones, for example, have an increased tendency to cease aging), but that ultimately each possessed creature is still ultimately as unique as the spirit that hold it.

Lore: Spirit x5
*You know that a spirit can grow more powerful by devouring another spirit and at times this is how spirits can grow.
*You know that a possessed being after several years has little remnant of the host left, and that many possessed creatures have been known to die once the spirit wears through the body.
*There is very little that you don’t know about spirits at this level.

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